Cadence Of Hyrule – Coming Soon to Nintendo Switch!

Brian Kataro, Staff Writer

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Recently in Nintendo’s Indie Showcase in March, Nintendo announced a wide variety of new indie games (games that are made with incredibly small developing teams), one of which being Cadence of Hyrule, a game being made to the same effect of Crypt if the NecroDancer.

For those who are unacquainted with the title, Crypt of the NecroDancer is a game in which you control a variety of characters, each with their own abilities (such as infinite bombs, summoning ghosts, etc). All of these characters must traverse through dungeons filled with minotaurs, skeletons, slimes, and many more, all in their pixelated glory. As the player, you must slay the beasts in order to go down the floors, all the while moving closer to the boss found at the end of each zone. The catch, however, is that the player character, as well as the other monsters, must move and fight to the beat of the background music, offering quick paced and energetic gameplay. The music score in Crypt of the NecroDancer is extremely energetic, and gets the player pumped up as they explore the unknown, making it one of the best out there.

In Cadence of Hyrule, as seen from the trailers released online, the player is able to control both Link and Zelda, as well as Cadence (the default character in Crypt of the NecroDancer), in their journey across Hyrule, fighting moblins, chu-chus, and other classic Zelda enemies on their quest with a (currently) unknown goal, though it is likely to once more defeat Ganon in his attempt to obtain the Triforce. Undoubtedly, when incorporating classic Zelda music with a new art style and a new “battle” system, Cadence of Hyrule will intrigue many fans of both game series into delving into another adventure in an unexplored version of Hyrule.